A new class of media channels is creating vast new audiences of deeply engaged young viewers. They are also blurring the line between creators and consumers. While some marketers recognize the potential of these platforms, there is more that can be done.
Twitch, Major League Gaming and Steam have made it possible for gamers to share their skills and connect with other gamers. These services have made gaming a spectator activity that has become wildly popular. While teen engagement through traditional media channels may have advertisers and marketers reaching for their Maalox, participation in these new platforms is going through the roof. Consider these facts:
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These are big, big numbers and they point to a level of engagement between streamers and viewers that other media channels can’t approach or replicate. But what does this engagement look like? What are these millions of streamers and viewers doing for all of these millions of monthly hours? These are the basic activities:
It can be a pretty busy experience for the uninitiated. What is missing from this cacophonous space is any meaningful marketing. What there is typically takes the form of video before a stream launches or a site takeover (“The Lazarus Effect” owned the MLG screen when I wrote this). There are also brands that sponsor specific teams or players. Little evidence of that appears in the actual stream experience though and that’s where the action is.
Figuring out how to connect with the audience is a tricky business and one that needs to be handled with some sensitivity. As was the case with social media when it first appeared on the scene, brands need to learn the rules and norms of these channels before barging in. Here are a few ideas for getting a handle on the world of streaming gaming:
Obviously, this type of thing isn’t appropriate for every brand; but for technology companies, game publishers, snacks and soft drinks, and entertainment properties this approach could make sense. Yet as was the case with the early days of social, brands wanting to participate in this channel need to be authentic, committed and thick-skinned (there’s no shortage of trash talking, trolling and inappropriate banter here).
A brand that is able to create a strong personality and following within the new realm of streaming gaming will have a direct channel to a large and growing audience in a way that no other channel currently offers. Seriously, make time for game time.
Being in the gaming space for the past 10 years has been incredibly fun, but incredibly frustrating as marketers are missing out on such a huge opportunity to have meaningful engagement with their target audience.
I disagree that you have to know the games - but you have to understand the culture and put faith in the personalities that play the games. I can't play football, but I can relate to messaging offered by Tom Brady. You don't have to play video games for him or her to relate to Nadeshot when he talks about his favorite QSR or why he chose the car he drives. Pro gamers know their audience and communicate with them on a daily basis. Millions of fans feel like they have an interpersonal relationship with their favorite pro gamers - there is plenty of research to support this and we are on the cusp of non-endemic sponsors finally starting to understand this. Let's go!
I agree with your disagreement to an extent. While it's true that you can engage around games without knowing the games, that engagement can end up being shallow. Think of Noah Vanderhoff in Wayne's World. Sure, he was able to engage kids with games but everyone thought he was a tool. If a brand has someone who does know and play it can only improve the quality of the connection.